Water
{
// Normals / often changed stuff
	$forceexpensive 1 //Force to actually reflect.
	$normalmap "water/normals/wavy_water_nrm"
	$flowmap "water/flowmaps/d1_canals_06"
// Flow settings
$flow_normaluvscale 194.0
$flow_worlduvscale 1 // 0.5 default ?
$flow_timeintervalinseconds 2.50	//Time it takes to change peak in water
$flow_uvscrolldistance 0.25		// How big of an affect the flowmap has
$flow_bumpstrength 1.25		// how bumpy the water is
$flow_timescale 1.50		// how fast water flows
$flow_noise_texture "water/noise/noise2" // Noise to break up repitition
$flow_noise_scale 1 // how big is the noise


//Reflection and reFaction
"$refracttexture" "_rt_WaterRefraction"
"$reflecttexture" "_rt_WaterReflection"
"$refractamount" "0.12"		// How much the water blurs (higher = harder to see under) 
"$reflectamount" "1.50" 		// How much the normal affects reflection(higher = bumpier looking reflections)
$refracttint "{ 190 210 180 }"
$reflecttint "{ 255 255 255 }"
$forcefresnel 0.075			// how "mirror-like" the water is not how bumpy,how much can be SEEN.
//

$abovewater 0
$fogenable 1
$fogstart 32
$fogend 128

$lightmapwaterfog 1
$fogcolor "{ 68 76 76  }"
$flashlighttint 1
"%compilewater" 1
"%tooltexture" "water/normals/wavy_water_nrm"
$surfaceprop slime

}
