Refract
{
	$normalmap "water\flowing\waterrunning_fall1_nrm"
	$envmap 	env_cubemap
	$envmapmask "water\flowing\waterrunning_fall1_spec"
	$refractamount .05
	Proxies
	{
		TextureScroll
		{
			texturescrollvar $bumpTransform
			texturescrollrate 0.065
			texturescrollangle 270.00
		}
	}
}